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a bit diffrent toonshader #169809
11/27/07 21:47
11/27/07 21:47
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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Happy Birthday Scorpion  Offline OP
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Germany


Ok, first it begins really boring...a toonshader, just a solid color and a boring outline.


but then i use a post processing shader to replace the colors by a tileable texture and so you will get that funny results.


hope u like it :]

PS: its also possible to combine normal parts with that crazy ones...you just have to take a color that is not replaced...so you can make some really nice effects with it

SORRY i forgot poison-byte! THANK you for the pattern!

Last edited by Scorpion; 11/27/07 22:27.
Re: a bit diffrent toonshader [Re: Scorpion] #169810
11/27/07 21:57
11/27/07 21:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
nice. just yesterday i was thinking about doing the exact same thing (though i'm waiting for the next public beta before i dabble in pp effects, i have been writing down ideas).

my thoughts were to make a black-n-white cartoon effect that uses hatching and cross-hatching effect which is tiled in screen-space, just as your effect is.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: a bit diffrent toonshader [Re: JibbSmart] #169811
11/27/07 22:05
11/27/07 22:05
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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innsbruck, austria
lol i'm sure spike is going to love it ^^


Yeah, but... Who is Lu?
Re: a bit diffrent toonshader [Re: achaziel] #169812
11/27/07 22:15
11/27/07 22:15
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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Happy Birthday Scorpion  Offline OP
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@JulzMighty
but i was faster...

No really a black and white game would be also a good idea, could gove some very interesting results

Re: a bit diffrent toonshader [Re: Scorpion] #169813
11/27/07 22:40
11/27/07 22:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Can you combine it with entities with normal textures, too?
Or, with ventilator's lightmap?

Then, you could achieve this patchwork look of collage/mashup.

Re: a bit diffrent toonshader [Re: Pappenheimer] #169814
11/27/07 22:48
11/27/07 22:48
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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normal textures, yes, but it is important that the parts, that will be textured are in one solid color, no shadows, also no guard shading

Re: a bit diffrent toonshader [Re: Scorpion] #169815
11/28/07 07:28
11/28/07 07:28
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
heya, but you could use another view where you only render a greyscaled lightingsituation and mix it over than...

and btw, nice toon approach

Re: a bit diffrent toonshader [Re: Scorpion] #169816
11/28/07 07:48
11/28/07 07:48
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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hamburg
ha! I love it!
even more spike could love it! (in your face, spike! )
and thats why I need it. NOW!!!!

Re: a bit diffrent toonshader [Re: Samb] #169817
11/28/07 12:48
11/28/07 12:48
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
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Got already some request to that shader and it's code.
I am working on getting it in an easy to use plug-and-play-script,then i will contribute it.

@ello
yes, ofc^^ and it's much easier with the new pp-system from[buy]A7[/buy]!! *makesomeadvertisement*

Re: a bit diffrent toonshader [Re: Scorpion] #169818
11/28/07 20:26
11/28/07 20:26
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
As said, the approach is different thus making it unique and it even look good too so great effort again

Cheers

Frazzle


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