Hi! I had the same problems back in the A5 days (when MED didn't support bones).


I have to ask a few "silly questions" in order to help you.

1) are you rigging your model with SKIN or PHYSIQUE?

2) are you using MORPH targets?

3) are you using an "animation string" or exporting separate animation states?

4) are you using (or thinking of using) springs, for secondary animations like
breast jiggle or hair bounce?

and 5) are you using 3rd party software (milkshape) or importing into MED from 3dsMAX9?

What I can suggest:

-give facial rigging a second chance... you're not limited to only the jaw.
You can rig the eyelids so they'll open and close, the cheeks so they'll rise
and fall even make the nostrils flare.

-export your model using .X (pandasoft .X v9) this will allow for even the most complex rig, including controllers (but not morph targets).
Then import it into "Fragmotion" (milkshape won't do this next step) and then export it out as a "VERTEX animated" .mdl7 (this will remove the bones but lock in each movement ie: idle, walk, run, etc).
then open it into Med to make sure it's facing the right way and you're done!

I hope this helped.