@ello: Beim ersten Mal als du es gesagt hast hab ich nicht so genau gewusst was du meinst. Jetzt ist mir das auch aufgefallen (man war ich blind) und hab auch festgestellt, dass die linke Hand aus manchen Perspektiven i-wie komisch (als ob Faces fehlten) aussieht...
Ich hab einfach nochmal die rechte Hand nach links kopiert und jetzt ist alles normal


@Error014: I'll comment a bit to your very long post.
First I wanted to make a jump-and-run-game with a penguin. But I'm no real modeler so I gave up this idea. Then I thought what esle I can take as player; it couln't be a human or an animal, that would be too complex. So I wanted to make an object alive. Dunno why, but I chosed a tin. Then I thought of an enemy for that tin. If you don't need a tin anymore you throw it away, so tins must be afraid of garbage cans. That's the way I became the idea for that game; Purpsi has nothing to do with that. The name "Rudi" was one of many suggestions, it was oliver2s' idea.
About the model: First I tried to add grooves but it just looked ****. The idea of the "much too short arms" I indeed adopted from a kids-TV-show "Bernd das Brot".
Btw. I don't know "Kirby".
The garbage can is indeed as big as the tin. A garbage can with real scale wouldn't work in a jump-and-run-game.
The name "Rudi the Tin" was not my first idea. My first idea was "Rescue of the Tins" but I made a poll and they wanted to call it "Rudi the Tin".
The garbage cans are indeed rotating around Rudi, yes. Perhaps I'll add some scene around that later.
The fonts are indeed Arial, but I can change this.
Btw. you are not the first one who doesn't linke the grey menu. I probably will change that.
I tried using light & shodows but it didn't look good.
The random appearing & dissapering of the platforms makes the game more harder. But because of the high number of theese platforms it isn't that bad as it sounds. You still can coordinate.
That the garbage cans are standing on platforms in the sky is unrealistic, but who cares? Alive tins and garbage cans are unrealistic at all. The levels needn't be realistic.
The "intelligent" enemys don't use pathfinding. They just look at you and go. If they can't see you, because something is between you and the enemys they won't follow you.
At the "garbage nightmare" Rudi is flying. Theese many enemyies come from the portals in front of Rudi.
About the last screenshot: Sorry I must disappoint you. There is as you call it "random-nonsense". The platforms aslo dissaper randomly here.