Expert
Joined: Jul 2002
Posts: 3,208
Germany
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@Error014: I'll comment a bit to your very long post.
Oh, how nice of you. Well, I'm going to play along and comment on your comments.
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First I wanted to make a jump-and-run-game with a penguin. But I'm no real modeler so I gave up this idea.
Aaw, a penguin. That would have certainly been cute. How long have you been doing gamedevelopment now? Not that long, have you? I mean, I can only guess. I can only give estimates from the screenshots. Did you even really try Modelling? Because, back then, many moons ago, I also said that I'd never be able to model anything at all. And, I still say that, but nowadays, I mainly do it to avoid having to do any work. I'm far from a good modeller, but I managed to learn the basics and I'm able to create what I need to. Basically, all it took was a different modelling application. Blender, for example, is incredibly powerful, but I never quite managed to actually understand its interface. So I stick to what works for me, which is Wings3D. If you havent, you should take a look at it, its much easier to create models than it is with MED. Add a Cube and then extrude its faces, scaling and moving them as you go to recreate a rough version of the penguins shape. Than, simply hit "smooth", tweak it a little and maybe, you'll end up with a penguin. It may be worth a try - Wings is free, so no worries there!
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Then I thought what esle I can take as player; it couln't be a human or an animal, that would be too complex. So I wanted to make an object alive. Dunno why, but I chosed a tin. Then I thought of an enemy for that tin. If you don't need a tin anymore you throw it away, so tins must be afraid of garbage cans.
Well, I suppose it makes sense. Still, though, I'd prefer the penguin. But even though you've chosen a tin, thats no excuse for the lazy model you use. Yeah, yeah, the grooves didn' quite turn out as well as you hoped, but maybe, thats not a fundamental flaw of the grooves, but it just didn't work out the way you modelled them? Using Wings, you'd be able to add groves easily, so thats just one more reason to try it! And the texture could still be more exciting.
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That's the way I became the idea for that game; Purpsi has nothing to do with that.
I actually never thought Purpsi was the reason for this game, in fact, I suppose you don't know the game I was talking about (it's not that important, honestly).
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Btw. I don't know "Kirby".
... How sad is this. I feel sorry for you. What have you missed.
Kirby is a pink ... uh... sphere? Ball? Something. With foots and arms and awww, hes so cute! And he eats his enemies. Yeah, thats right, he eats them. And then, he swallows them and absorbs their powers! YouTube video
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The garbage can is indeed as big as the tin. A garbage can with real scale wouldn't work in a jump-and-run-game.
Meh, thats what you say. Many of the enemies in the Super Mario Games are as big or even bigger as Mario himself. Maybe the standard enemy shouldn't, thats right, but some of the stronger ones could be. Just saying.
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The name "Rudi the Tin" was not my first idea. My first idea was "Rescue of the Tins" but I made a poll and they wanted to call it "Rudi the Tin".
And what other things did you suggest in that poll? "Rescue of the tins" is a better name, in my opinion, but then, if the majority wants "Rudi the tin", go ahead and use that one.
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The garbage cans are indeed rotating around Rudi, yes. Perhaps I'll add some scene around that later.
Good to hear. The more exciting, the better. If the player sees the scene and thinks "Oh my gosh, I can't wait to play!!!", then thats great. But the menu isn't what you should be most concerned about right now, although it is important, first impression and all that.
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Btw. you are not the first one who doesn't linke the grey menu. I probably will change that.
Good to hear. Sorry that I'm not the first.
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I tried using light & shodows but it didn't look good.
Then, well, try it again. It doesn't look good now, either, so you have nothing to lose. Adjust the ambient and play with the values, ry to find better material-settings, all that. It adds depth, that whats important. Aside from shadows on all the geometry you definately need to add shadows for the entities! A simple "my.shadow=on" is all it takes (or maybe a sprite-shadow, if you are worried about the framerate).
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The random appearing & dissapering of the platforms makes the game more harder.
Yeah, probably. But does it so in a fair way?
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But because of the high number of theese platforms it isn't that bad as it sounds. You still can coordinate.
Well, you're the only one who played it, so nobody but you can really answer that. If it works, you can keep it. Just make it fair, let me know well in advance that the platform is going to disappear.
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That the garbage cans are standing on platforms in the sky is unrealistic, but who cares? Alive tins and garbage cans are unrealistic at all. The levels needn't be realistic.
Thats not what I've been saying. I said, either integrate the levels in a working scenario, for example a realistic room of a house seen from the perspective of a small tin or make it really abstract, but don't choose that combination. But whatever! Ignore that if you want. Keep metal blocks flying in the sky. I don't mind. I'd prefer it if it were simple, abstract, just a checker-pattern or something, but then, what do I know!
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At the "garbage nightmare" Rudi is flying. Theese many enemyies come from the portals in front of Rudi.
See, if you added shadows, then I'd have been able to tell without asking. It really helps, its crucial for jumpnrun-games, so PLEASE just add that sprite-shadow or that my.shadow=on;-thingy. Please?
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About the last screenshot: Sorry I must disappoint you. There is as you call it "random-nonsense". The platforms aslo dissaper randomly here.
Have you even though of not doing it randomly? Like
my.invisible = ((total_ticks%32)>16); my.passable = (my.invisible==on);
(thats C-script, of course. Aah, the good old days).
Meh, whatever. Good luck with your game and all that.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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