when i try and use just a regular flat hmp, i get an error message:

crash in fx_water_env:bmap_to_normals(bmap_for_entity(my,0),1.0)

any help?? I think i need to make a different HMP becasue the reflection for the Water_env template script works but not the ripples.


Gamestudio A6 commercial Beginners Luck Dev.