well the level will be "builded" that means a WMP file becomes a WMB file .. uhm well lets see what the master of everything, the god in the acknex world the most amazing, stunning and uber thing on earth says about it. (yeah I thought you know that I mean the MANUAL):
Quote:
Before you can load a map into the engine, you need to compile it into the .WMB format that the engine accepts. Build converts the map into the .WMB format, adds the lighting information, and generates a BSP tree for optimizing the frame rate even in huge levels. You can run it from the Build WMB window