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Re: placing models on the terrain
[Re: tindust]
#170541
12/01/07 23:52
12/01/07 23:52
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Joined: Sep 2003
Posts: 733 Whitefish, Montana
JazzDude
OP
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OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
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It seems like there should be some way to identify the z value of the terrain surface at any particular coordinate. like z = ent_terrain.surface; Wouldn't that be nice? 
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