|
0 registered members (),
18,561
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: placing models on the terrain
[Re: EpsiloN]
#170553
12/03/07 20:12
12/03/07 20:12
|
Joined: Sep 2003
Posts: 733 Whitefish, Montana
JazzDude
OP
User
|
OP
User
Joined: Sep 2003
Posts: 733
Whitefish, Montana
|
Quote:
Its better to do a trace to determine where the terrain is exactly and after that move the ent downwards (not set its z value) because the collision detection will work and the ent will 'bump' at the terrain,exactly where it should be
I appreciate your input. Perhaps you could give me an example. I tried a dozen variations using that suggestion but the model never landed on the surface of the terrain.
I am just trying to set models like trees in a permanent vector--not the player.
My terrain is a model, not HMP, is that the problem?
|
|
|
|
|
|