Quote: Its better to do a trace to determine where the terrain is exactly and after that move the ent downwards (not set its z value) because the collision detection will work and the ent will 'bump' at the terrain,exactly where it should be
I appreciate your input. Perhaps you could give me an example. I tried a dozen variations using that suggestion but the model never landed on the surface of the terrain.
I am just trying to set models like trees in a permanent vector--not the player.
My terrain is a model, not HMP, is that the problem?