Hi everyone,
I just downloaded from the wiki site the "Cubic environment shading shader" and have been trying to get a nice specular metallic effect with it. How can I change it or change it's material to make it so there is only a dim reflective appearence, and the model's skin texture is still visible underneath rather than a "fully shiny" look?


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).