Hello,
I have 3DGS 7.
OK. This is driving me nuts! How do I make a character bounce "away" from an enemy when hit?
I've read quite a bit about "bounce" and "vec_to_angle"--but, I don't want the player's angle/pan to change. If the enemy hits the front, back or side of the player, then shoot the player in that direction. Does that make since?
Thanks in advance for any help. I could use a point in the right direction...
"No pun intended"
