Hi Pappenheimer.

Yes I'm talking about a dynamic shadow to moving and animated models (as a character and animated trees), so i'm glad about the plugin but I dont thing that it will helps me, you know ...

Well, I've never ever heard about "shadow baking" before. In fact, it sounds like a precomputed alpha-images which are pre located in the scene. If so, it is not useful, because, as I said, I want know if 3DGS is able to do soft shadow mapping to any kind of 3D models and not only to those which come from the Model Editor.

I think that it is a important feature to a engine as 3DGS as well, and I can not see 3DGS without it.

At this point Im really concerned about it, because, the new generation games need to understand the shadows dynamicly and created a visible difference between a completely black shadow and a smooth one.

I'm sure that there is a solution and I still asking you guys about it!

Thanks a lot

RichardGP

Last edited by RichardGP; 12/04/07 00:03.