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Re: Screenshots? Screenshots?
[Re: ventilator]
#17081
10/21/03 08:15
10/21/03 08:15
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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Im obviously being a little slow...
I understand how the effect is achieved now but still do not get how to implement it. Looked through A6 manuals for shader info without success...lol I know I am being a real newbie here...
btw: I copied pasted code from example you quoted and got some...interesting script errors and nothing more..lol I am sure that is becuase I have messed something up.....I am not using template_6 files....as template files have been modified as they did not suit game....also I like to learn things from the ground up to get a better understanding of what I am doing....
Anyway I am getting off the subject....
Is this effect possible due to the Material.wdl or is this a DirectX shader thing? Or infact both? If there is a tut on the basics could you point me @ it...
Again thankyou for your patience and all your help.
Last edited by indiGLOW; 10/21/03 08:31.
The Art of Conversation is dead : Discuss
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Re: Screenshots? Screenshots?
[Re: Nadester]
#17084
10/21/03 19:11
10/21/03 19:11
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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no wonder they couldn't be implemented! lol Ok so you have to be a beta tester....how do you get a hold of the beta version? We need to be developing the environment and everyone knows grass is the new rain effect...lol We need grass, trees and other shrubs....lol Well I will mail conitec about beta versions, thanks again guys
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Re: Screenshots? Screenshots?
[Re: Templar]
#17086
10/22/03 17:58
10/22/03 17:58
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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As a A6 Pro owner I should be on the beta team, I have sent conitec an email but so far no response.
Ventilator, could that terrain effect be combined with detail maps or would that be an exercise in pointlessness...
Basically I want to make my terrain look good up close and at a distance, and to fade in shader based grass and shrub effects in key areas, all without ruining the FPS... From what you've been doing so far with the new beta functions does this look possible?
Again can this all be done later, i.e retro fitted to the environment? I presume it is.
The Art of Conversation is dead : Discuss
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Re: Screenshots? Screenshots?
[Re: ventilator]
#17089
10/23/03 21:17
10/23/03 21:17
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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Once i get my hands on a Beta I will be experimenting with this.... mainly for terrain objects for now anyway....
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