You could just use
set_mouse(2); when you need the mouse
and
set_mouse(0); when you don't need it...using this function:
Code:
function set_mouse(_mode) //set_mouse(2); //to enable the mouse
{ //set_mouse(0); //to disable the mouse
mouse_mode = _mode;
mouse_range = 50000;
mouse_map = arrow; //change to your bmap
while(mouse_mode > 0)
{
mouse_pos.x = pointer.x;
mouse_pos.y = pointer.y;
wait(1);
}
mouse_map = null;
}