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5 registered members (vince, Quad, clint000, TipmyPip, 1 invisible),
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Key:
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Re: The Inn -A graphic Experiment (WIP)
[Re: Sam_Be]
#171087
12/05/07 13:47
12/05/07 13:47
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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I think with a good harware fe. ATI X1600, 1024 Ram and 2,0 GHz you get a FPS rate of 20 up to 26.
Cheers
Poison Byte
Everything is possible, just Do it!
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Re: The Inn -A graphic Experiment (WIP)
[Re: Poison]
#171088
12/05/07 14:26
12/05/07 14:26
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Thanks for all the comments. Don´t forget that this is WIP. There are going to be quite a lot of models in this scene. We will turn down the specularity, since most of doesn´t seem to like it that much (I do, since I don´t need a game to be realistic, but want to have it good looking with a great atmosphere...). The Shader is a normalmapping shader, which was once posted by matt_aufderheide with a lot of changes. Because of performance reasons it only supports two lights for now. It uses a glossmap and the specularity strength and its intensity can be changed through the entities behaviorpanel in WED (or through the script). About the discussion about highpoly and shader: The characters in many modern computer games are having more than 10000 polies with applied shaders. And the scences are much bigger. At the moment I think that we will have at least 30 fps in the end on a common computer. But we´ll see  Edit: Friendly_Frank, how is a projectionshader usually used for such lightening things? I´ve got one which works fine but shines through objects. If I want to prevent it, it gets exactly the same as shadowmapping 
Last edited by Slin; 12/05/07 14:38.
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Re: The Inn -A graphic Experiment (WIP)
[Re: Machinery_Frank]
#171090
12/05/07 16:57
12/05/07 16:57
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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good work. it DOES remind of oblivion. wow!
~"I never let school interfere with my education"~ -Mark Twain
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Re: The Inn -A graphic Experiment (WIP)
[Re: Germanunkol]
#171091
12/05/07 17:51
12/05/07 17:51
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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I find it ridiculous, that this level of graphics has been achieved years ago - without the need of any Shaders.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: The Inn -A graphic Experiment (WIP)
[Re: Michael_Schwarz]
#171092
12/05/07 18:01
12/05/07 18:01
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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Thanks guys  Non of the models are exceeding a polycount of 1500 tris so far. This might change with more complex models, but not much. Just want to mention, we are not trying to push the graphical limits of the whole industry to the most recent level/limit; because this is not the meaning of this project (and would not be possible with 3dgs I think). If the graphics are by far means similiar to Games like Thief 3 or Oblivion, then I am more than happy with it  Bear in mind that this complexity is hard to sustain for a whole 3dgs game - so I doubt that it would be possible bringing this to a "real" game in 3DGS. It's just an experiment. We are not intending to make a whole game out of it. I lowered the Speculars a lot now, but some objects just need a fair bit of specularity... e.g. the plankroof or the ground (but even them now have just a bit of specularity, so things might look better now). I do like more specularity just like slin does, but if the mayority of people dont like it, then I have to lower it 
Last edited by Tristan3D; 12/05/07 19:09.
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Re: The Inn -A graphic Experiment (WIP)
[Re: Tristan3D]
#171095
12/05/07 19:38
12/05/07 19:38
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The graphical part is like mentioned, achieved via shaders but I the models itself make the magic happen too  The lighting in this scenery is good enough to create 'the Inn' atmosphere  Curious to see the how this will evole !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: The Inn -A graphic Experiment (WIP)
[Re: frazzle]
#171096
12/05/07 19:42
12/05/07 19:42
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Joined: Feb 2003
Posts: 817 Dortmund, Germany
phil3d
Developer
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Developer
Joined: Feb 2003
Posts: 817
Dortmund, Germany
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ok you didn't really get the point. something must be terribly wrong with the model when it has 1200 polies. the polies should look like that (hope you don't mind that i took your picture) it should have a polycount around 100-150 i guess. 
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