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4 registered members (TipmyPip, Ayumi, Quad, 1 invisible),
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Key:
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Textures The Inn
[Re: Tristan3D]
#171118
12/12/07 10:20
12/12/07 10:20
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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And I've forgot... as an extra: A small texture pack regarding the window of "The Inn". It's a custom made texture which I mostly prerendered with 3ds max and composed it with an ornate window frame which I found on a free texture site. Here is a sample image of the contents of this texturepack:  (yellow glasbumps for daytime lighting and blue glasbumps for nighttime lighting... all this have to be tweaked with PS or Gimp to match your needs) and here the actual texturepack: http://www.tnovelist-ent.com/Images/TheInn/glasbumps.rarI hope you find this useful 
Last edited by Tristan3D; 12/12/07 10:43.
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Re: Textures The Inn
[Re: Tristan3D]
#171119
12/12/07 12:10
12/12/07 12:10
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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That´s Awesome it looks more and more like Oblivion. Want to play a DEMO...
Cheers
Poison Byte
Everything is possible, just Do it!
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Re: Textures The Inn
[Re: Slin]
#171121
12/12/07 14:51
12/12/07 14:51
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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yeah looks cool as I already told you  We still have to enhance apropriate dispmaps to get that to work properly  As for a playable demo: A Demo will be released when the level has been filled with all the desired objects and considered as "finished" by slin & me - which could take some time. Can't tell when it's finished because we are doing this in our sparetime... but it won't take too long I think 
Last edited by Tristan3D; 12/12/07 14:53.
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Re: Textures The Inn
[Re: Xarthor]
#171125
12/12/07 15:30
12/12/07 15:30
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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Because the Shadows are deactivated at the moment. We are still deciding what kind of shadows we want to implement... stencil shadows are good for a first glance, but dynamic shadows would be more cool - we gonna make this decision at a later time. And: The Models are technically not shadowing themselfs... thats shading. 
Last edited by Tristan3D; 12/12/07 15:33.
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Re: Textures The Inn
[Re: Tristan3D]
#171126
12/14/07 18:58
12/14/07 18:58
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Looks nice  Btw, are you planning to add an occlusion parameter ?? Doing it via flat or smooth shading will work too but Oblivion isn't Oblivion without parallax occlusion mapping ^^ Thanks in progress Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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