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Re: The Inn -A graphic Experiment (WIP)
[Re: Nems]
#171077
12/05/07 05:16
12/05/07 05:16
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Joined: Oct 2006
Posts: 873
Shadow969
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User
Joined: Oct 2006
Posts: 873
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Wow, nice comments - too relief look of desc and carpet(they should be almost flat IMHO), and not enough relief floor(since it is made of stone) wood is too shiny, other things don't look very plastic to me. But these are only tiny drawbacks, overally it looks very cool
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Re: The Inn -A graphic Experiment (WIP)
[Re: Shadow969]
#171078
12/05/07 06:10
12/05/07 06:10
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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Thanks Taking that into account This is the next Model I gonna implement into the Scene: (rendered with 3ds max) It's a hell of a work choosing apropriate source textures; changing them; repainting them; uv unwrap the model and then preparing it for WED - but I think it's worh the hard work (It's one object. Even it's a somehow simple model it has 1200 tris - I chamfered all the edges in a reasonable manner to get a better look overall which pushed up the polycount a bit).
Last edited by Tristan3D; 12/05/07 06:11.
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Re: The Inn -A graphic Experiment (WIP)
[Re: Tristan3D]
#171079
12/05/07 06:46
12/05/07 06:46
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Joined: Apr 2007
Posts: 582 Germany
Poison
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User
Joined: Apr 2007
Posts: 582
Germany
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AWESOME the scenes look like "ES 4 OBLIVION" !!!
Cheers
Poison Byte
Everything is possible, just Do it!
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Re: The Inn -A graphic Experiment (WIP)
[Re: Captain_Kiyaku]
#171082
12/05/07 09:08
12/05/07 09:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I like this approach. You improved the lighting as I can see (I was lucky to see some images before this thread). The models look great and normal maps are fine.
Besides that it needs some improvements: - the carpet is too bumpy and too shiny - stones should reflect light in some spots but wood should not
You can add some dishes, golden goblets (with much specularity) and interesting windows to cast some interesting shadows. If you do not have pojection shaders for that then a slightly transparent sprite could help to fake light and shadow coming from a window. Some ray of lights can also be faked throug such a sprite.
Regards, Frank
Models, Textures and Games from Dexsoft
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Re: The Inn -A graphic Experiment (WIP)
[Re: Nems]
#171083
12/05/07 11:53
12/05/07 11:53
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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Member
Joined: Jan 2007
Posts: 295
Portugal
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hi thease screens are so cool.....the textures ect very cool =) still i have some questions (i hope u don't mind in sharing some infos ) 1. how do u gett thease great shadows?? are the objects models or blocks?? 2. what do u do to get a good fps with all shaders + hightpoly mdels ??? regrads sam
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Re: The Inn -A graphic Experiment (WIP)
[Re: Sam_Be]
#171084
12/05/07 12:01
12/05/07 12:01
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Joined: Apr 2007
Posts: 582 Germany
Poison
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User
Joined: Apr 2007
Posts: 582
Germany
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@ Sam_Be
1.He get these great shadows with a normalmapping shader,the objects are models. 2.To get a good fps you should never use highpoly models with shaders, just shaders with lowpoly(max.6000 polys) for a good fps rate.
Cheers
Poison Byte
Everything is possible, just Do it!
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Re: The Inn -A graphic Experiment (WIP)
[Re: Poison]
#171085
12/05/07 12:34
12/05/07 12:34
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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Joined: Jan 2007
Posts: 295
Portugal
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ok thx em 6000 polys are (for me) hight poly (middelhight) xD lowpoly are up to 3000. and still iff u have some 6000poly mdels + some 2000 poly model + shaders + shadows i don't think you get more then 10 fps regrads sam
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