Hello Fastlane69,

thank you for the quick answer, but unfortunately, the solution is not that
simple. I already had the line:

if (connection == 2) send_skill (my.skill1, SEND_VEC|SEND_UNRELIABLE);

in my getInput() function, maybe you did not see it. Just to be sure, I
implemented your change, but the problem is still the same. The purpose
of this line is to send skill1 and skill2 if getInput() is executed on the
client. Skill3 is sent, also, but it does not matter.

Therefore, the problem is still there.