Hello Andreas,

I tried this at once, but, sorry, it does not work. Think this is a tough nut
to crack. Seems like the focal thing of multiplayer gaming is not done by
Lite-C as stated at the documentation:

"However, GameStudio makes this as easy as possible because the worst part of
it, the entity synchonizing and protocol handling, is already hardwired in the engine."

Or do I do something wrong?