i don't know if you've seen it. you also have to change in getInput()
Code:
if (connection == 2) send_skill entPlayer.skill1, SEND_VEC|SEND_UNRELIABLE);
showX = entPlayer.skill1; // show input
showY = entPlayer.skill2; // show input
isInput++; // getInput running?
if (isInput > 999) isInput = 0;
wait (1);
}
for timing issues i would put a
Code:
while(entPlayer==null){
if (connection==2)...
wait(1);}
}
at the start of getInput().