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Re: My shooting game [Re: EpsiloN] #171627
12/07/07 22:47
12/07/07 22:47
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
looks fun. reminds me of Return Fire 2


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Re: My shooting game [Re: LarryLaffer] #171628
12/09/07 13:02
12/09/07 13:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
cool!
you need a bigger explosion for when the other tank explodes... it just disappears. but good job!!

you should also make sure the explosions don't all look the same.
Other than that: wow!
Micha


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Re: My shooting game [Re: Germanunkol] #171629
12/09/07 13:59
12/09/07 13:59
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Those explosion are tentative, to make sure the function calling correctly. The final explosion is sprite+particle effect, the homing missile will have long particle trail, similar to Panzer Dragoon. The background of game is more Sci-Fi one, those WWII tanks will be replaced.

The video demonstrate the concept of moving, locking and shooting, so the game is merely 5% finish. I am glad all of you like it.

Next step is a big and tough one -> AI library, I will try to learn and produce the AI code base on this book: Programming Game AI by Example Chapter 3: How to Create Autonomously Moving Game Agents

However I don't know when I will finish the AI library.

Re: My shooting game [Re: Frederick_Lim] #171630
12/09/07 14:35
12/09/07 14:35
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
Wow! I totally agree with the others, this game looks like lots of fun! I really like the overall hectic but nontheless smooth gameplay. Keep it up, I'm really looking forward for the demo


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Re: My shooting game [Re: Frederick_Lim] #171631
12/09/07 19:09
12/09/07 19:09
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Nice one, maybe you could improve the aiming by letting them shoot to where he's moving.


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Re: My shooting game [Re: BoH_Havoc] #171632
01/20/08 04:48
01/20/08 04:48
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
I uploaded a demo. Unfortunately I don't have enough spare time working on it. The progress is very very slow, there are no real enemies, no AI, all assets are freely available on internet. You just move and shoot, and you will not die.
I am considering to submit it to Winter 2007 contest.
Enjoy.

Control:
Movement: WASD
Camera: Q - rotate left, E - rotate right, Mouse-wheel - zoom
Hold left mouse button - shooting and lock targets
Release left mouse button - fire missile to locked targets

Test



Re: My shooting game [Re: Frederick_Lim] #171633
01/20/08 08:00
01/20/08 08:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
WOW, loved it big heaps even without AI and stuff.
Your homers and targeting are awesome as well as the level and models themselves, keep on it man! This is the next C&C for sure
Be glad to help out when things get a little less hectic for me, maybe in 3 months if you like

Re: My shooting game [Re: Nems] #171634
01/20/08 08:11
01/20/08 08:11
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
hey, very nice control set frederik! its really well done! may i ask what kind of terrain you use? did you use any shaders at all?

oh and just an idea, you need to make those trees destroyable by just driving over them later

Re: My shooting game [Re: ulf] #171635
01/20/08 09:25
01/20/08 09:25
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline OP
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Frederick_Lim  Offline OP
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Thanks 4eyes and ulf.

I made the terrain with an earlier beta of EarthSculptor. I use the terrain shader in A7.07 build-in shader library, and the post processing shader pp bloom found in User Contribution; there are some other stuff like the spark effect from the laser demo found in User Contribution as well.

The movement and camera code was learned from kingdom heart tutorial, I heavily modify the code for vehicle movement and it doesn't look like the kingdom heart code now. In fact there are many forum users help me, like "ventilator" and "vlau".

I use the new ACTIVE_SHOOT option in A7 for projectile collision detection, the project is programming in lite-C.

As I will be very busy with my job in 2008, I'll try to keep it up.

Re: My shooting game [Re: Frederick_Lim] #171636
01/20/08 14:28
01/20/08 14:28
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Good to see you kept on updating this
It may be a slow process of development but like 4eyes mentioned, it's a great concept even without key elements

Cheers

Frazzle


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