I have downloaded the Cg Toolkit from Nvidia and have experimented in programming vertex shaders in Cg. Once I have made my vertexshader.cg file, can I compile it into Shader Assembly with the cg compiler provided in the toolkit? Or is there some other cg compiler out there that I must use(or should use, if you have any reccomendations)? Also, once I get my shader assembely code, do I just paste it into my c-script like so:
Code:
VertexShader =
decl
{...;}
asm
{
... my shader assembly here...;
};
Thankx for any help on this. Is there any documentation on this with 3dgs out there other than readbeta.txt?