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Re: Classic problem: character floats
[Re: Nems]
#171901
12/09/07 18:13
12/09/07 18:13
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Joined: Dec 2003
Posts: 179
Chameleon_Man
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Posts: 179
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No,thanks though, but that's not the problem, the way ent_move works is ent_move(relative,universal). Gravity works as a universal force, while the players movement works as a relative force (walk forwards or backwards).
Jazz. The box feature must be new, it's so cool. Anyways, the box is placed under my character, and it's in the shape of a cube. Is there anyway for my to adjust the dimensions and position of the box? Thanks!
Or are there any other suggest for gravity?
Last edited by Chameleon_Man; 12/09/07 18:31.
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Re: Classic problem: character floats
[Re: JazzDude]
#171903
12/09/07 20:11
12/09/07 20:11
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Joined: Dec 2003
Posts: 179
Chameleon_Man
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Edit: Works great now, THANKS!
Last edited by Chameleon_Man; 12/09/07 20:14.
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