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Re: panda 3d
[Re: sueds]
#172148
12/14/07 15:54
12/14/07 15:54
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
Senior Member
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Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
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I tried the panda engine too, but I couldn't find a real level editor like 3DGS has, this makes it difficult to place entities. I think panda is good, but I did not get far.
Notice that panda is a game engine, and ogre is a GRAPHICS engine. Graphics engines usually do not offer enough functions for games(no sounds, no physics, no network,etc). panda can do this all, but I would still say 3D GAMESTUDIO!
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Re: panda 3d
[Re: AlbertoT]
#361239
03/01/11 21:12
03/01/11 21:12
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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lacking s scene managment system,... yes and no. You can use blender for scenemanagment, for level editing, model editing, prototyping, texturing, ect...
A8c, Blender, FlStudio, Unity3d
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Re: panda 3d
[Re: maslone1]
#361244
03/01/11 21:45
03/01/11 21:45
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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there is no 3d engine without a scene management system. managing the scene is what 3d engines are supposed to do.  panda 3d uses a scene graph with hierarchical bounding volumes and frustum culling. that's comparable to gamestudio's ABT scene manager. ... i like that panda 3d has a feature rich python api. what i don't like is that it still uses ODE physics.
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Re: panda 3d
[Re: ventilator]
#361361
03/02/11 18:08
03/02/11 18:08
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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This is what I was told by Panda users when I asked the question in their forum, time ago I dont see why a scene mamgement system is supposed to be a must Blitz3d does not supply any, but there are more Blitz games around than Unity-3dgs-C4-Leadwerks- etc all together 
Last edited by AlbertoT; 03/02/11 18:09.
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