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c_updatehull(ENTITY* ent, var frame)
#172264
12/11/07 15:11
12/11/07 15:11
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Joined: Feb 2006
Posts: 324 Germany
maybenew
OP
Senior Member
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OP
Senior Member
Joined: Feb 2006
Posts: 324
Germany
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Quote:
Recalculates collision hulls for the given entity to match the vertex positions of a certain frame (starting at 1 for first frame).
This is crap. If you use "C_Updatehull (My, 1)" for an entity with only one frame the collision hull is totally screwed up. The frame number has to start at 0.
This little error caused... you don't wanna know what problems we had because of this.
I would like to ask for a better communication between the people writing the functions and the people documenting it for the users.
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