Well, i got access to the beta forum yesterday and immediately started fumbling around with the beta, especially the stages feature. First i created a simple bloom shader, just for testing. But we all know bloom by now and there are lots of examples floating around for it (However you really have to mention it's a lot easier now and more user friendly). So i revisited a Depth of Field example of mine i created some time ago using Sylex 3. After some minutes i deleted the whole thing and started from scratch. Well, this is what i came up with after 1 hour of work:
I really have to say, it's pure fun creating post processing effects now
As for the code: I wont post it yet as it has some flaws (edge bleeding, no focal plane, not user friendly, etc). But fear not, I'm getting myself shaderx4+5 and gpu gems 3 for christmas. So expect some massive shader code from me during x-mas holydays
I'm thinking about a neat DoF effect with dynamic focus support. That should look kinda cool (speaking of the wow-effect
)
For the fps-nerds: I get ~130fps in window mode and ~86fps in fullscreen @ 1024x768. The models shown use a specular-bump-environmentmapping-luminance-thingy shader ( sorry i don't know how to describe it. It's a little from everything
) and the blur for the Scene gets rendered to a 160x120 rtt. The Depthmap comes along at 1024x768.
Did i mention i love the new stages? Well, i do!
Have a nice day everyone