I'll explain what I'm doing so that if its wrong you can yell at me. I'm using a model with "double sided" polygons with a 32bit TGA skin that has an alpha channel. The leaves in the shots are duplicates in WED of the same model. The stem is a seperate model. I didn't assign any action or material to them because I'm assuming that the shader is assigned to anything using transparency right... maybe?

Shot #1 showing the error

Shot #2 showing the model layout