Tried to combine the dof and hdr effect. Didn't took to long as i already had that planned, here's the result:



Both DoF and HDR are using 3 blurrpasses now instead of only 2. The scene gets blurred by a boxblur first (1 pass) and then by a gaussian blur (2 passes). This results in a much smoother look. The impact on framerate isn't that high as i'm using correctly downsampled images now.
All in all this scene runs at ~290 fps with a resolution of 1024x768.

Again, i'm sorry if the colors/gamma/saturation doesn't look good on the picture. I'm still working on that ****** tft. And that won't change till the second week of january. So bare with me


Shade-C EVO Lite-C Shader Framework