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Re: The reason i love the new stages feature [Re: BoH_Havoc] #172358
01/25/08 02:56
01/25/08 02:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
are you using A7? when lite-C can be compiled into dll's it should be a lot easier to sell code while minimizing the chances of it getting ripped open and spread all over the place.

your scene looks nicer without the AO what does it look like without the noise?

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: The reason i love the new stages feature [Re: JibbSmart] #172359
01/25/08 03:07
01/25/08 03:07
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Without the noise




I didn't realize ello is also working on a ssao shader. Check it out, it's totally awesome! http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/813255/an/0/page/0#Post813255


Shade-C EVO Lite-C Shader Framework
Re: The reason i love the new stages feature [Re: BoH_Havoc] #172360
01/25/08 11:26
01/25/08 11:26
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
If it's well documented with demo's and screenshots, I'd definately buy the pack.


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Re: The reason i love the new stages feature [Re: BoH_Havoc] #172361
02/23/08 11:23
02/23/08 11:23
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
any news? :]

Re: The reason i love the new stages feature [Re: Samb] #172362
02/24/08 02:02
02/24/08 02:02
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Still working on it

Volumetric Particles need some more work, too.
HDR,Bloom,DoF and volumetric sunlight is finished.
I think i need another 2 weeks for getting everything to work the way i want and write a manual+demo. There are also 2-3 other effects i would like to try out. If they work out i will post some pics.

I'll let you know when i finished it all


Shade-C EVO Lite-C Shader Framework
Re: The reason i love the new stages feature [Re: BoH_Havoc] #172363
02/24/08 02:08
02/24/08 02:08
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
your ambient occlusion looks more like a mold infestation. i like your shader work though. especially the depth of field effect.

Re: The reason i love the new stages feature [Re: BoH_Havoc] #172364
02/24/08 08:47
02/24/08 08:47
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I'd definitely buy this pack. I'm looking for a DOF effect that works alongside Bloom or HDR. I also hope it takes into account different resolutions, camera arcs, and is really adjustable in the blur, and what distance the blur occurs and the such. It'd be nice if there were also a simpler DOF/Haze effect where it just blurs the screens background as a whole. Kind of like a heat haze(blurrier the further away from camera). Screenshots look great though.

Re: The reason i love the new stages feature [Re: William] #172365
02/24/08 14:55
02/24/08 14:55
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Quote:

your ambient occlusion looks more like a mold infestation.




Exactly what i think. Thats one of the reasons i didn't realease the pack yet. I'm still working on the ao shader, so it actually looks like ao.

Quote:

I also hope it takes into account different resolutions, camera arcs, and is really adjustable in the blur, and what distance the blur occurs and the such.




It does and yes you can adjust blurriness/focalplane/etc

Quote:

It'd be nice if there were also a simpler DOF/Haze effect where it just blurs the screens background as a whole




I created a simpler DoF effect and it will be included in the pack. It has strong edgebleeding however. But you could use this when the player gets hit or walks through fire or something.
Or do you mean a shader with just 0 and 1 as values? So an objects either gets totally blurred or stays totally sharp? (I think crysis uses such a shader when you aim at something with your weapon. Only the weapon stays sharp an the rest gets all blurry)

Thanks for the feedback


Shade-C EVO Lite-C Shader Framework
Re: The reason i love the new stages feature [Re: BoH_Havoc] #172366
02/24/08 22:12
02/24/08 22:12
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I was thinking of something more like in the desert where the distance becomes a haze. Here is some examples:

http://www.gamespot.com/gamecube/driving...ag=images;img;1

Nintendo uses this in most of their games. Take a look at the distance in the screenshots, it's slightly blurred. Basically the farther away from the camera, the more blurry the world becomes. I don't think it's DOF as everything near the camera, no matter where, stays clear(no focal point ect.). And I don't think the blur depends on the objects origin compared to the camera either, as the ground becomes blurred in the distance too.


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Re: The reason i love the new stages feature [Re: William] #172367
02/27/08 13:02
02/27/08 13:02
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Oh i see. Well i think that should be easy to create. I'll give it a go.

In other news i decided to make the pack available for free. I don't know if i could get the buyers much customer support if something isn't working, as i'm working on 2 other projects (both are big ones, one is commercial). So as i may not have the time to solve your problems with this pack, its for free. As it will be "open source" i hope people will help each other.
I also kinda want to thank Conitec with this. If this pack works out the way i planned it, Conitec could add HDR,Bloom,DoF,volumetric particles and ambience occlusion support to the A7 feature page. Well, thanks Conitec for this nice piece of software of yours. It may have flaws, but then again i don't know a software that is perfect

Enjoy and stay tuned!

Last edited by BoH_Havoc; 02/27/08 13:09.

Shade-C EVO Lite-C Shader Framework
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