Some new stuff:
Real time Ambience Occlusion. Still very wip, but hey, after 4 hours of work this is kinda nice

It's done by using a depthmap and lots of shadercode. Sooo...if you want to include this in your scene, just include the shader stuff and you're set. You don't have to create special maps for your models or anything else for this to work

Well, hope you like it

[edit] hums along at ~180-200 fps. Nothing has been optimized so far so i'm really looking forward for the final thing...this could actually turn out usefull
