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I didn't assign any action or material to them because I'm assuming that the shader is assigned to anything using transparency right... maybe?


no, you have to assign the material!

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You must not set transparency, because then the polygons are not sorted. Only overlay, but no transparency or alpha channel (dont use a TGA skin).


with this material you have to use a 32bit tga texture and not the overlay flag!

(entities using this effect should set my.flare=off; and my.transparent=off;!)

...
sorry, the far cry screenshot i posted only works in a seperate browser window!