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your ambient occlusion looks more like a mold infestation.




Exactly what i think. Thats one of the reasons i didn't realease the pack yet. I'm still working on the ao shader, so it actually looks like ao.

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I also hope it takes into account different resolutions, camera arcs, and is really adjustable in the blur, and what distance the blur occurs and the such.




It does and yes you can adjust blurriness/focalplane/etc

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It'd be nice if there were also a simpler DOF/Haze effect where it just blurs the screens background as a whole




I created a simpler DoF effect and it will be included in the pack. It has strong edgebleeding however. But you could use this when the player gets hit or walks through fire or something.
Or do you mean a shader with just 0 and 1 as values? So an objects either gets totally blurred or stays totally sharp? (I think crysis uses such a shader when you aim at something with your weapon. Only the weapon stays sharp an the rest gets all blurry)

Thanks for the feedback


Shade-C EVO Lite-C Shader Framework