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Re: [GA experiment] "The Village"
[Re: mpdeveloper_B]
#172389
12/12/07 13:40
12/12/07 13:40
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
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I youse just RPG2000 bmaps ^^ @ Straight_Heart: They don't get better in their skills, they are just fintie state machines with the conditions to switch a state. I think it isnt that easy to let evolve some way of wasting time... But they will have different ways to waste it ^^ I don't want to copy dads hairline because it should be really some kind of "sexual" reproduction, jsut like in mendels rules
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Re: [GA experiment] "The Village"
[Re: Puppeteer]
#172392
12/12/07 15:51
12/12/07 15:51
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EpsiloN
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If you want to simulate something like that , with only Natural Selection , (IMHO) I'd suggest you add 'strength' , 'intellect' and other skills like those to the villagers. It'll make them 'fight' for better statistics , for their jobs , and will produce , for example , stronger or smarter children , depending on the parent and his job. (In a few words , it'll work like a GA , without the A ) As for pathfinding , I dont have time to read all the posts in here about it , but it shouldnt be ignored and it can be easely build to 'explore' diffrent paths , instead of knowing them all. There are a few articles on GameDev about this 'exploration' with a pre-build lists of paths (or dynamic).
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Re: [GA experiment] "The Village"
[Re: EpsiloN]
#172393
12/13/07 04:27
12/13/07 04:27
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Inestical
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Those look nice.. but I can't help it.. Those tiles are in RPG-Maker XP style, and I actually reconize some of them.
You haven't done the tiles yourself ne~
it's cool though.
"Yesterday was once today's tomorrow."
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Re: [GA experiment] "The Village"
[Re: mk_1]
#172398
12/13/07 17:54
12/13/07 17:54
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Quote:
Difference in programming between 4/8 directions isn't much but it looks better. Of course it's also slower so make use of speed improvements like a fast sorting algorithm for the open list (in case you use A*), binary or fibonacci heap for example.
No it is retty much the same... Even though i just have to remove 4 lines of code But some paths are looking better with 4 directions and other with 8...
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