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Re: [GA experiment] "The Village"
[Re: frazzle]
#172414
12/17/07 06:00
12/17/07 06:00
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Quote:
Well, i just started working on a genetic algorithm experiment or whatever There won't be any kind of fittness just die or to survive which is kind of real natural selection.
That is excellent! After I saw your minesweeping implementation and told you i might have a go myself at some point, you got me thinking at what i could possibly do other than minesweepers. At the end i decided on ant colonies, one red and one black. The ants will collect food that will get randomly created in a 3d terrain. If the queen of each colony is well fed it will breed faster, if the ants are well fed they will fight better(when encountered with an enemy ant (SimAnts anyone?). If ants starve for a long time, they die. Anyhow, the idea is the same, that the simulation itself will provide for the fitness function, and I'm amazed that you're actually going for it. I hope you the Best of luck!!
I think you should still start with a random population for more emergent behaviors. Just don't let their health drop very fast. At least not before they have the chance to make love at least once, even if there's no food/water available. And I guess you know that your people should be attracted to others with high health(by some degree), otherwise there'll be no evolution.
I saw in your demo that you're gonna make like lots of houses, and i guess some will go fetch items from the store, other will hunt etc.. So you're gonna need some ownership rules as well, so people don't cook stuff in other people's houses This may work beautiful, cause if you pull it of then houses near water sources will become watergetters and houses near stores will rely on buying for water instead, since you are using pathfinding for your simulation, and time wasted walking is time losing health.
I just wanna say, this may not be as easy as you think. But I hope you don't give up on it, cause i'll be watching closely, waiting for that first demo.. good luck again
Quote:
I dont quite understand the whole GA reason to make a simulation like this. Everything is still predictable, if only just different colors and different attributes in later generations, unless my scope is nearsighted. If so could you explain what is possible for later generations?
Could natural born leaders emerge from the village? Could they learn to use weapons and train an army from young men? Could they work collectivly to research new technologies?
He's working on a Decision Making method. If I(the bot) can choose between hunting or buying food or sleeping or eating at any given time, what would I do so me and my tribe survives in the long run? To guarantee that your citizens become as healthy as possible is an extremely hard task when you're dealing with collaborating behaviors, and GAs seems very appropriate to solve this.
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