I am having trouble with this one.
here is my code - the objects come out 100% white.
I am running 6.20 commercial with a ti/4200
my object is single sided polys with a texture and alpha.
I am pretty new to this stuff, any help is greatly appreciated.
material mat_overlay
{
effect=
"
texture entskin1;
dword mtlSkill1;
technique vegetation
{
pass p0
{
Texture[0]=<entskin1>;
ZWriteEnable=true;
AlphaTestEnable=true;
AlphaRef=<mtlSkill1>;
AlphaFunc=greater;
//CullMode=none;
ColorArg1[0]=Texture;
ColorOp[0]=Modulate2x;
ColorArg2[0]=Diffuse;
}
}
";
}
starter mat_overlay_init
{
mat_overlay.skill1=pixel_for_vec(vector(127,0,0),0,8888);
}
action matoverlay
{
my.flare = off;
my.transparent = off;
my.material = mat_overlay;
}
p.s. can someone help me get formatted code into these forums?!