Actually I reckon such threads should be more of and apply to many more 'sepecifics' or isolated subject instances.
We got MP, Shaders, AI and now how about scene management, essential for customisation and perhaps exclusive to endless terrains/levels.
I think GSTudio is mature enough to tackle high end productions now but lacks the experimentation in projects to encourage further development along these lines, our user base is certainly maturing and therfore our experience overall so why not our approach to dev too.
Many members are still only developing using default parameters for terrain and model terrain managment and thanks to the terrain chunking and LOD we are begining to see more diving into the possiblity but not enough just yet to actually make a or set up the parameters one would need to develope under an expected chain of pipelines for dedicated developers.