I agree wholeheartedly with your sentiments on GStudio being mature enough to be pushing these areas now. I'm on hols and loving really delving into an experimentation project, leading on to a future game (I hope). I guess once my base AI and interface is there, I'll be quite keen to push a scene management discussion alongside you.

For now though, I'm thoroughly happy with the performance of GS holding up 60 fps on a reasonable machine with multiple panels holding VIEWS of varying quality as well as panels, and all being selectable and movable. The results i'm getting far exceeded my expectations

I really look forward to seeing some active experimentation community projects develop.

Don
have a great day