Ok, so having just gotten my first lite-c project setup for a-star pathfinding, on a grid system of my own design (each grid square can be divided into 4 quarter, so that a closestnode(x,y) returns the smallest valid node to any point within the "terrain") I'm essentially wondering what other people have come up with in 3DGS for A-Star? Anyone else got a working prototype converted to Lite-C for A7, and do people think having a binary heap for a terrain of my type is worthwhile?

Anyway, as I'm on holidays, I'm just playing with code and avoiding in-laws (all 3 females of the scary strong type) and I think I'll set up a clean version of my code for contributing once I get back (Jan 1 ish)

Don
Have a great day