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Noah's Neighbors
#172669
12/13/07 17:18
12/13/07 17:18
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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Coppell, Texas
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This is a short movie that was made using 3D gamestudio in the year of 2004. It uses the 3D engine and is a full screen movie. Noah's Stubborn Neighbors - A MOVIE MADE WITH 3D GAMESTUDIO! It used a lot of the old WAITT(16); commands. Hey, does anybody remember waitt(16); ? I think it was a quarter of a second wait time right? lol ![](/ubbthreads/images/graemlins/smile.gif) Okay bye. ![](/ubbthreads/images/graemlins/laugh.gif)
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Re: Noah's Neighbors
[Re: Ran Man]
#172670
12/13/07 23:21
12/13/07 23:21
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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wait(16); was around one waitt(1); I thought Hehe funny movie.
Last edited by Joozey; 12/13/07 23:23.
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Re: Noah's Neighbors
[Re: Joozey]
#172671
12/14/07 01:53
12/14/07 01:53
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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HAHA! Glad you liked it! ![](/ubbthreads/images/graemlins/laugh.gif) Yeah, I tried to present it in a FUNNY way. lol ![](/ubbthreads/images/graemlins/grin.gif) " Noah! What have you built here!? ?!" "I know, it's a giant casino!" "No, no, no, it's a MEGA - Sized liquor store!" I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol ![](/ubbthreads/images/graemlins/laugh.gif) Storytelling and violence seems boring. Aggh, but humor is fun, yes? ![](/ubbthreads/images/graemlins/smile.gif)
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Re: Noah's Neighbors
[Re: Ran Man]
#172672
12/14/07 02:07
12/14/07 02:07
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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I do not know the opinions of traditional christian game developers about your work really, but I do know some people don't have a sense of humor ![](/ubbthreads/images/graemlins/tongue.gif) . Most funny thing is how slow mozes talks ![](/ubbthreads/images/graemlins/laugh.gif) .
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Re: Noah's Neighbors
[Re: Joozey]
#172673
12/14/07 14:40
12/14/07 14:40
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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Yes, I know he's a "slow-talker", which adds to it and I thought he sounded kinda spaced-out a little? Hehe ![](/ubbthreads/images/graemlins/grin.gif) but also because of the "lip-syncing" that I was trying to do. Also, had to be sure he was not talking, while the last scene was taking place. lol ![](/ubbthreads/images/graemlins/laugh.gif) But, this technique was improved in the newer movies of the zoorace movies. But, definetely wanted his mouth mnving, at the very precise time that the .wav file was being played. ![](/ubbthreads/images/graemlins/wink.gif)
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Re: Noah's Neighbors
[Re: Ran Man]
#172674
12/15/07 21:15
12/15/07 21:15
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Yup, it's all about FUN ![](/ubbthreads/images/graemlins/laugh.gif) Nice one ![](/ubbthreads/images/graemlins/wink.gif) Cheers Frazzle
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Re: Noah's Neighbors
[Re: Ran Man]
#172676
01/21/08 17:28
01/21/08 17:28
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Joined: Apr 2002
Posts: 1,867
Neuro
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Posts: 1,867
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Quote:
I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol ![](/ubbthreads/images/graemlins/laugh.gif)
Heh, good stuff Randy!
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Re: Noah's Neighbors
[Re: Damocles]
#172678
01/22/08 00:47
01/22/08 00:47
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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0.16 isn't 1/16 of a second ![](/ubbthreads/images/graemlins/wink.gif) but that just further emphasises your point about the simplicity of waitt(1). julz
Formerly known as JulzMighty. I made KarBOOM!
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