Vulkanware presents the MystyMoods Performance Pack:





Features:

-MystyMood driven, that means all MystyMood features like static FFE shadowmapping for terrains plus:
-Intelligent on the fly LOD system with adjustable fps target
-General objectamount handling for big outdoor levels with high details on fast machines
-Bump, normal or specular mapping
-Bump or Normalmapping on rocks
-Specular or Normalmapping on leaves
-Ultra Scalable from FFE to VS/PS 2.0 through fallbacks and shader LOD
-Enhanced plant models (more polygons for a better look, LOD models for all plants)
-All scripts and models are open source (of course you could send me a cookie)
-It will be released definately, even if I can´t handle all features

[Planned:]
-Ingame lightmapping through Ventilators Plugin (you´ll have to buy the plugin for that feature)
-Vertexshader based wavemoving
-Vertexshader based plants moving (wind)


Here you can see some scenes with normalmapped rocks and plants, realtime reflections and multitextured terrain:

















A shot for all the shader lovers -
with the template bloom (basically it´s the bloom from Phemox):


This runs on an AMD 3400+, Vista, 1024 MB Ram, GeForce8600.
I bet for better framerates when I got more Ram.

There´s a lot of room for improvements. Atm I´m thinking about the best kind of scenemanagement, because it´s not a good solution to run a function for each entity.
I´ll upload a video these days.
These scenes are out of a level that consists three islands with a walkable terrain of ~556000 m².
However, with the last, the biggest terrain, I got my machine down.
When I got smooth framerates you´ll receive the first version of the package. It´s all about time, LOD and when the next public beta arrives.

Thanks to:
Loopix for this great template
Shadow969 for the translation to Lite-C
BoH_Havoc for the normalmapping shader that deals with transparancy
RedPhoenix for

Tools used for that project:
Guess what? A7
MED (mainly for Atlas Mapping, Meshreducing, Subdivision)
WED
Lite-C
The Gimp
Earthsculptor

Hope you like it - or better - I hope it´s useful for some of you.

Last edited by fogman; 12/15/07 14:42.

no science involved