Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (TipmyPip, AndrewAMD, NewbieZorro), 16,655 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 2 of 3 1 2 3
Re: MystyMoods Performance Pack [Re: fogman] #172846
12/15/07 15:04
12/15/07 15:04
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
ok, now to comment on it:

wow, it looks really good, i wouldn't use normal/specular mapping on plants though, but that's just me also the bloom isn't that great, but the overall project looks really good, good job man


- aka Manslayer101
Re: MystyMoods Performance Pack [Re: mpdeveloper_B] #172847
12/15/07 18:48
12/15/07 18:48
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@ fogman

Indeed, quite salutary fogman
About increasing fps via adding more ram, I guess this will certainly help since DX10 is designed to tap of some of the 'ram's power' when the graphical compilation is to hard for the GPU only. Don't know the effect on DX9 when adding more ram, I think it will result in the same way only via a different level.

@ adoado

I think normal mapping via VS only will be a little difficult

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: MystyMoods Performance Pack [Re: frazzle] #172848
12/15/07 21:20
12/15/07 21:20
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Very interesting project fogman, however the bloom shot looks a bit too blurred

If the features you already announced are added this would become a really cool pack to build a project on or to use for an existing project.

@frazzle:
My experience with 3DGamestudio is that more RAM increases the perfomance more than a better gpu for example.
It really was a big change when I upgraded from 512MB to 1024MB some years ago.

Re: MystyMoods Performance Pack [Re: Xarthor] #172849
12/15/07 22:05
12/15/07 22:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Thanks for sharing your view Xarthor, I guess you're running on DX9 right ??
A great advantage of DX10 is that there is a perfect interaction between GPU and CPU which increases system performance.

Thanks in progress

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: MystyMoods Performance Pack [Re: Xarthor] #172850
12/15/07 22:16
12/15/07 22:16
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@Xarthor: that completely depends on if your limited memory is slowing you down or the speed of your GPU is. it all depends on the weakest link and the requirements of your application(s).

@fogman:

it all looks fairly nice, but fairly dull without any realistic shading on the plants. they all look fairly dark. it's a dull day right now but out the window i still see at least very soft shadows (baked ambient-occlusion) and brighter colours on all the plant life (including the big palm-tree outside). there is also the reflection of the sky on everything. some feint grey-blue hemispherical lighting wouldn't go amiss, as most of the objects in shadow are still receiving a lot of light from the sky in real life.

the dullness may be related to the plant models themselves, but the shaders you use can change that a fair bit.

if you aren't a shader-programmer then i'll understand if you ignore all the above crits

the "performance" part of the performance pack sounds nice, but i can't make comments just on screenshots. i'm sure a lot of people will find this useful.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: MystyMoods Performance Pack [Re: fogman] #172851
12/15/07 22:30
12/15/07 22:30
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Nice job fogman! I'm very pleased to see MystyMood evolving like this...you really jumped on the open source spirit wich is great

I'd like to mention Slins great contribution once more...without his help, MystyMood would not be worth investing time and skill for further development

Looking foreward for a downloadlink!

PS: As for the weaving-vertex-shader...ask HeelX! I'm pretty sure he got something ready to contribute

MystyMood Performance Pack Video [Re: JibbSmart] #172852
12/16/07 16:26
12/16/07 16:26
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Thank you all for your nice comments and crits.
Here is a video, you can see some sorting problems. I hope that I can get rid of them.
http://www.vulkanware.de/mmpp/mmpp1.wmv

A youtube link will follow.


@JulzMighty:
I´ll try to combine the shadowmapping of ventilators plugin with the shaders.
Then it should look a lot better. Atm there´s only a shadow on the first terrain, wich is the smallest island.
This was generated through the MystyMood shadow generator.
I´m definately not a shader programmer but I want to get some basics. No input, no output.


no science involved
Re: MystyMood Performance Pack Video [Re: fogman] #172853
12/16/07 18:54
12/16/07 18:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great video, everything looks to be running quite smooth
So I wonder why on the images you posted, your system only gives +-28 fps, this seems way faster

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: MystyMood Performance Pack Video [Re: frazzle] #172854
12/16/07 23:22
12/16/07 23:22
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Bone animations on grass would only affect, at least 4 vertices per grass model...I don't know how that compares to a shader. With bone animations I've been able to implement player interaction with c_scan and make the grass move away from the nearest entity to it, so a player walking through grass will move it out of the way and it will move in the direction from the player/npc. Would this be easy to do with vertex shaders? It's really easy to do with bones because all you do is calculate the angle and rotate.

Re: MystyMood Performance Pack Video [Re: DavidLancaster] #172855
12/16/07 23:47
12/16/07 23:47
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks very great! The only thing im missing... Shadows...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Page 2 of 3 1 2 3

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1