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Re: MystyMoods Performance Pack
[Re: fogman]
#172846
12/15/07 15:04
12/15/07 15:04
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Expert
Joined: Feb 2006
Posts: 2,185
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ok, now to comment on it: wow, it looks really good, i wouldn't use normal/specular mapping on plants though, but that's just me  also the bloom isn't that great, but the overall project looks really good, good job man 
- aka Manslayer101
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Re: MystyMoods Performance Pack
[Re: mpdeveloper_B]
#172847
12/15/07 18:48
12/15/07 18:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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@ fogman Indeed, quite salutary fogman  About increasing fps via adding more ram, I guess this will certainly help since DX10 is designed to tap of some of the 'ram's power' when the graphical compilation is to hard for the GPU only. Don't know the effect on DX9 when adding more ram, I think it will result in the same way only via a different level. @ adoado I think normal mapping via VS only will be a little difficult  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: MystyMoods Performance Pack
[Re: frazzle]
#172848
12/15/07 21:20
12/15/07 21:20
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Very interesting project fogman, however the bloom shot looks a bit too blurred  If the features you already announced are added this would become a really cool pack to build a project on or to use for an existing project. @frazzle: My experience with 3DGamestudio is that more RAM increases the perfomance more than a better gpu for example. It really was a big change when I upgraded from 512MB to 1024MB some years ago.
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Re: MystyMoods Performance Pack
[Re: Xarthor]
#172849
12/15/07 22:05
12/15/07 22:05
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Thanks for sharing your view Xarthor, I guess you're running on DX9 right ?? A great advantage of DX10 is that there is a perfect interaction between GPU and CPU which increases system performance. Thanks in progress  Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: MystyMoods Performance Pack
[Re: Xarthor]
#172850
12/15/07 22:16
12/15/07 22:16
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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@Xarthor: that completely depends on if your limited memory is slowing you down or the speed of your GPU is. it all depends on the weakest link and the requirements of your application(s). @fogman: it all looks fairly nice, but fairly dull without any realistic shading on the plants. they all look fairly dark. it's a dull day right now but out the window i still see at least very soft shadows (baked ambient-occlusion) and brighter colours on all the plant life (including the big palm-tree outside). there is also the reflection of the sky on everything. some feint grey-blue hemispherical lighting wouldn't go amiss, as most of the objects in shadow are still receiving a lot of light from the sky in real life. the dullness may be related to the plant models themselves, but the shaders you use can change that a fair bit. if you aren't a shader-programmer then i'll understand if you ignore all the above crits  the "performance" part of the performance pack sounds nice, but i can't make comments just on screenshots. i'm sure a lot of people will find this useful. julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: MystyMoods Performance Pack
[Re: fogman]
#172851
12/15/07 22:30
12/15/07 22:30
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Joined: Mar 2005
Posts: 969 ch
Loopix
User
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User
Joined: Mar 2005
Posts: 969
ch
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Nice job fogman! I'm very pleased to see MystyMood evolving like this...you really jumped on the open source spirit wich is great  I'd like to mention Slins great contribution once more...without his help, MystyMood would not be worth investing time and skill for further development  Looking foreward for a downloadlink! PS: As for the weaving-vertex-shader...ask HeelX! I'm pretty sure he got something ready to contribute 
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MystyMood Performance Pack Video
[Re: JibbSmart]
#172852
12/16/07 16:26
12/16/07 16:26
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
OP
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OP
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Joined: Apr 2005
Posts: 4,506
Germany
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Thank you all for your nice comments and crits. Here is a video, you can see some sorting problems. I hope that I can get rid of them. http://www.vulkanware.de/mmpp/mmpp1.wmvA youtube link will follow. @JulzMighty: I´ll try to combine the shadowmapping of ventilators plugin with the shaders. Then it should look a lot better. Atm there´s only a shadow on the first terrain, wich is the smallest island. This was generated through the MystyMood shadow generator. I´m definately not a shader programmer but I want to get some basics. No input, no output. 
no science involved
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Re: MystyMood Performance Pack Video
[Re: fogman]
#172853
12/16/07 18:54
12/16/07 18:54
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great video, everything looks to be running quite smooth  So I wonder why on the images you posted, your system only gives +-28 fps, this seems way faster  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: MystyMood Performance Pack Video
[Re: DavidLancaster]
#172855
12/16/07 23:47
12/16/07 23:47
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Looks very great! The only thing im missing... Shadows...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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