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Re: MystyMood Performance Pack Video [Re: rvL_eXile] #172856
12/16/07 23:55
12/16/07 23:55
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Lol, that bloom shot looks quite horrible like that.. cool that you've used it anyways (because of it's speed I guess?), but it definitely needs a more advanced kind of bloom for these kinds of scenes. Still, I really like the overall look of this, nice shoreline-shader too!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: MystyMood Performance Pack Video [Re: PHeMoX] #172857
01/03/08 20:24
01/03/08 20:24
Joined: Nov 2002
Posts: 71
U.S.
M
Migueljb01 Offline
Junior Member
Migueljb01  Offline
Junior Member
M

Joined: Nov 2002
Posts: 71
U.S.
Hey Fogman great contribution. Any idea on when we can test it out for A7? Need any level stuff or a beta tester I would be willing to help out so I can use it as well. Thanks.

-Miguel

Re: MystyMood Performance Pack Video [Re: Migueljb01] #172858
01/03/08 20:51
01/03/08 20:51
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Currently I´m working on the shadows through vents plugin and I´m searching for a way to improve the code for really big entity amounts.
If these features won´t be ready until march, I´ll release it nonetheless.

@Phemox, the shoreline shader isn´t from me. It´s one of these nice things that are packed into MystyMood.


no science involved
Re: MystyMood Performance Pack Video [Re: fogman] #172859
01/04/08 00:57
01/04/08 00:57
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
fogman can you share details about how you're attempting lightmapping with many entities? I'm curious as to what specific issues you're running into...

Re: MystyMood Performance Pack Video [Re: DavidLancaster] #172860
01/04/08 07:18
01/04/08 07:18
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline
Member
Ready  Offline
Member

Joined: Dec 2003
Posts: 129
Osnabrück, Germany
If I ever wanted to create something that involves huge terrains and outdoors, I'd definitely get this
Probably in a few months


Do not underestimate people because they have a low post count... :0
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