what a silly answer Many game developers use more than one engine simply because every one has its strong and weak points Should an engine fit all, then stick to it and forget the rest
XNASorcerer, you sound like a raving fan-boy. this isn't a direct attack, this is just a comment on the way your posts appear -- lots of exclamation marks and overly-defensive posts.
there was nothing wrong or misplaced about AlbertoT's request for some comparative info. almost all the users on this forum are 3DGS users and will best be able to analyse another engine through comparisons with A6/A7.
well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?
Quote: well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?
nice count, would be even nicer with a 5000 poly normal mapped, shadow throwing entity in view. such high fps makes my video card humming... can you limit the editor fps?