|
|
Re: XNA 2 is out!!!!
[Re: XNASorcerer]
#172886
12/16/07 00:17
12/16/07 00:17
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
what a silly answer Many game developers use more than one engine simply because every one has its strong and weak points Should an engine fit all, then stick to it and forget the rest
Last edited by AlbertoT; 12/16/07 00:31.
|
|
|
Re: XNA 2 is out!!!!
[Re: AlbertoT]
#172887
12/16/07 01:34
12/16/07 01:34
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
XNASorcerer, you sound like a raving fan-boy. this isn't a direct attack, this is just a comment on the way your posts appear -- lots of exclamation marks and overly-defensive posts.
there was nothing wrong or misplaced about AlbertoT's request for some comparative info. almost all the users on this forum are 3DGS users and will best be able to analyse another engine through comparisons with A6/A7.
julz
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: XNA 2 is out!!!!
[Re: broozar]
#172893
12/16/07 22:34
12/16/07 22:34
|
Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
|
OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
|
Quote:
well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?
Well, look at the fps!

|
|
|
|