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Re: XNA 2 is out!!!! [Re: TheExpert] #172916
12/21/07 22:15
12/21/07 22:15
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:


And if you want latest features, customize engine for the features you need ,
yes XNA is the way but you'll have to...





This is the point in my opinion
XNA is just a simplified version of Managed direct x which is just a simplified version of direct x

So at the end of the day, the question is :

Game engine or direct x (or opengl) ?

In this forum most of the people are on the engine side, I suppose, but on GameDev , for example, it is the other way round

I dont want to suppose that all of them are fanatic nerds

So again, what's the reason for using XNA ?

I must confess that I have never had a reasonable answer from API supporters, apart a generic ...flexibility
This is the reason why I asked for some concrete example in my previous post

Not to mention that many engine allow the access to direct x and open gl thus you can add by yourself " the latest and customized " features, without coding the "the oldest and standard " features from the scratch

I dont even take into the consideration the possibility to develop a game engine better than a commercial one

Obviusly , in this market there are also not so serious people but honestly I dont think that an amateur can do something better than experienced companies

Last edited by AlbertoT; 12/21/07 23:09.
Re: XNA 2 is out!!!! [Re: AlbertoT] #172917
12/21/07 23:55
12/21/07 23:55
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
If you are not use to c++ or direct x xna could be a good start for building an engien. It seems easy to use and also user friendly. As you said it's look like a simplification of manager x or direct x, but it's seems to be a good start if you are planning to develop your own application. I mean if using a toolset is useless why solution like 3ds or torque exist ?
my point is even if I don't know this game api ( I just start looking at it) it's seems to be a good solution if you want to make your game or your engine, powerfull and easy to use, good documetation, nice feedback from the community. the possibility to export on xbox or xbox 360 ( even if it's just optional) could be a good alternative for young indies developpers or even for hobbist ( I planning to do an architecture visaliser)

Re: XNA 2 is out!!!! [Re: sueds] #172918
12/22/07 10:42
12/22/07 10:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
seems to be a pretty cool editor/framework/gamestudion for xna:

http://www.blade3d.com/Home/tabid/36/Default.aspx

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