Hi
Futurulus !
Yes, I am glad to say that I do see the small window with sliders and buttons that you mentioned in your previous post. The Level Editor does not compile tranparently.
(Yay!)And yes, there is a diologue box that shows the compiling progress status.
I scanned it thoroughly, and there are no errors or warnings in it.
And yes in line
(it is 17, not 20
) in SED, it does say string
level_str = <WarriorsExtreme.WMB> , just as you said it would!

So, at least for this level, everything seems to be "normal". However, the level still won't build!

However, I did notice something--- when I click on the little stop light icon
(the RUN button), the Run diologue pops up. It says
"Engine Options".
Beneath it, is this:
warriors extreme.wdl -nx 30 extreme.wdl . whenever I recompile the level, I see a string of duplicates just as the previous, all growing longer and longer the more I build the level.
(So it ends up looking like warriors extreme.wdl -nx 30 extreme.wdl extreme.wdl extreme.wdl extreme.wdl extreme.wdl and so forth.) Can this have something to do with the errors?
I tried deleting everything except warriors extreme.wdl but the problem persists.
Also, the errors are not consistent

.
Sometimes when I compile the level, there are no popup errors--- in the screen where it says
(c) Conitec. Dieburg. San Diego. www.3dgamestudio.com
A7 engine. etc., a little ways down it says :
Mouse found. Speakers found. Compiling EXTREME.WDL- ESC to abort and
Can't run EXTREME.WDL -- Startup failure. Any key to abort.There goes the mysterious
EXTREME.WDL ! But the level is named
WARRIORS EXTREME.WMP!
Thanks VERY much for your reply,
Futurulus !
Want_to_learn
