Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (AndrewAMD), 14,661 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 4 1 2 3 4
Re: Reply: Problem with Game Studio compiler... [Re: Futurulus] #173215
12/25/07 02:31
12/25/07 02:31
Joined: Dec 2007
Posts: 24
W
Want_to_learn Offline OP
Newbie
Want_to_learn  Offline OP
Newbie
W

Joined: Dec 2007
Posts: 24
Hi! My level is called "Warriors Extreme" (a dummy test level name).
Here are the different files in the level:
WarriorsExtreme.wmb
WarriorsExtreme.wmp
WarriorsExtreme.$$w
WarriorsExtreme.bak
WarriorsExtreme.$$M
WarriorsExtreme.wdl
WarriorsExtreme.raw
WarriorsExtreme.wed


However, I did find duplicate file just as listed above except that there is sa space after "Warrior".
Maybe I'm not clear on something, but I don't see any " gid01.wdl" or " display00.wdl " anywhere in the folder. I deleted these duplicates and just kept the files above. However, the WED compiler still shouted <EXTREME.WMB>: Can't open file and <EXTREME.WMB>: Can't open level.

Why?

Thanks very much for your reply, Futurulus !
Want_to_learn

PS, I messed up on the <EXTREME.SED>. I looked at it later and found that it was actually <EXTREME.WED> .
Sorry about that!


Re: Reply: Problem with Game Studio compiler... [Re: Futurulus] #173216
12/25/07 11:33
12/25/07 11:33

A
Anonymous
Unregistered
Anonymous
Unregistered
A



you have to built first your level and then the " <EXTREME.WMB>: Can't open file and <EXTREME.WMB>: Can't open level errors" dissapear.

Re: Reply: Problem with Game Studio compiler... [Re: ] #173217
12/25/07 15:11
12/25/07 15:11
Joined: Dec 2007
Posts: 13
N
NeoK Offline
Newbie
NeoK  Offline
Newbie
N

Joined: Dec 2007
Posts: 13
I am having the same problem. I try to build the level but nothing happens (the compiler does not pop up with the compile options)so the .WMB never gets created. I can not run the map. I can run maps that came with tutorial no problem because they already have the .WMB Built. Don't know how to fix it, please help

Re: Reply: Problem with Game Studio compiler... [Re: NeoK] #173218
12/25/07 22:31
12/25/07 22:31
Joined: Dec 2007
Posts: 24
W
Want_to_learn Offline OP
Newbie
Want_to_learn  Offline OP
Newbie
W

Joined: Dec 2007
Posts: 24
Hi, Fear411...
I do build my level first--- but the error messages still appear on trying to run .

Nothing that I can do so far will get rid of the messages. The thing just won't compile!

I thought it was a specific "My-problem-only" thing until NeoK said that he also had the same problem.

I always thought that all one has to do is build the level, and the program will create all the neccesary files to make the level at least run.

???

Thanks for your replies, Fear411 and NeoK!

Want_to_learn

Re: Reply: Problem with Game Studio compiler... [Re: Want_to_learn] #173219
12/25/07 22:38
12/25/07 22:38

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Which Version do you have?
Try to reinstall Game Studio.

Re: Reply: Problem with Game Studio compiler... [Re: ] #173220
12/25/07 22:42
12/25/07 22:42
Joined: Dec 2007
Posts: 24
W
Want_to_learn Offline OP
Newbie
Want_to_learn  Offline OP
Newbie
W

Joined: Dec 2007
Posts: 24
Hi, Fear411...

I have the trial version of GStudio A7.

I decided to try A7 because A5 had the same problems (thought it was because it was too old). But the problem persists .

I reinstalled A5 three times and it has the same errors.
And reinstalling the A7 is a pain due to connection problems.

Thanks for your reply, Fear411!

Want_to_learn

Re: Reply: Problem with Game Studio compiler... [Re: Want_to_learn] #173221
12/29/07 01:48
12/29/07 01:48
Joined: Dec 2006
Posts: 78
Nevada, USA
Futurulus Offline
Junior Member
Futurulus  Offline
Junior Member

Joined: Dec 2006
Posts: 78
Nevada, USA
When you build your level, do you get a dialog box with a few buttons and sliders, followed by a small window that displays the progress of the build? NeoK's problem (which I don't know how to fix, sorry ) seems to be that the dialog box doesn't appear after clicking "build." WED doesn't build "invisibly" -- the window should be obvious.

If this isn't the problem, here are a few other possibilites:

-Are there any errors listed in the small progress window during the build? Pay attention to these if they exist; they may stop the level from building.

-The errors say "Cannot find <EXTREME.WMB>" but the name of your level is WarriorsExtreme.wmb. Open your main script (WarriorsExtreme.WDL) using SED or a text editor like Notepad, scroll down to about line 20 and you should see a line like
Code:
string level_str = <WarriorsExtreme.WMB>;

If the name of the file is not the name of your level, change it to the name of your level (keep the .WMB). This might solve your problem.

Thanks for being so cooperative with details. Hope I've helped!

Re: Reply: Problem with Game Studio compiler... [Re: Futurulus] #173222
12/29/07 02:59
12/29/07 02:59
Joined: Dec 2007
Posts: 24
W
Want_to_learn Offline OP
Newbie
Want_to_learn  Offline OP
Newbie
W

Joined: Dec 2007
Posts: 24
Hi Futurulus !

Yes, I am glad to say that I do see the small window with sliders and buttons that you mentioned in your previous post. The Level Editor does not compile tranparently. (Yay!)

And yes, there is a diologue box that shows the compiling progress status.
I scanned it thoroughly, and there are no errors or warnings in it.

And yes in line (it is 17, not 20 ) in SED, it does say string level_str = <WarriorsExtreme.WMB> , just as you said it would!

So, at least for this level, everything seems to be "normal". However, the level still won't build!

However, I did notice something--- when I click on the little stop light icon (the RUN button), the Run diologue pops up. It says "Engine Options".
Beneath it, is this: warriors extreme.wdl -nx 30 extreme.wdl . whenever I recompile the level, I see a string of duplicates just as the previous, all growing longer and longer the more I build the level.
(So it ends up looking like warriors extreme.wdl -nx 30 extreme.wdl extreme.wdl extreme.wdl extreme.wdl extreme.wdl and so forth.)

Can this have something to do with the errors?

I tried deleting everything except warriors extreme.wdl but the problem persists.

Also, the errors are not consistent .
Sometimes when I compile the level, there are no popup errors--- in the screen where it says (c) Conitec. Dieburg. San Diego. www.3dgamestudio.com
A7 engine.
etc., a little ways down it says : Mouse found. Speakers found. Compiling EXTREME.WDL- ESC to abort and Can't run EXTREME.WDL -- Startup failure. Any key to abort.
There goes the mysterious EXTREME.WDL ! But the level is named WARRIORS EXTREME.WMP!

Thanks VERY much for your reply, Futurulus !

Want_to_learn



Re: Reply: Problem with Game Studio compiler... [Re: Want_to_learn] #173223
12/29/07 12:59
12/29/07 12:59
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Are you using A7.06.1 trial? What kind of laptop do you have? A new one with Vista installed? Are you using Vista32bit or Vista64bit? Any other problems with games or applications on your machine? All hardware working and are your drivers up to date? Did you installed the service pack for Vista? A7 engine. etc.,? Always show the engine version number it helps ^^

Look if your script is using uppercase or not. Reason for your problem is because you are either using a space in the name and or wrote extremewarriors.wdl instead of ExtremeWarriors.wdl, if not then maybe some problem with Vista, but lets first try to change the option

So in the run options dialog change it to ExtremeWarriors.wdl -nx 30 Do not use any spaces in your file names.


smile
Re: Reply: Problem with Game Studio compiler... [Re: D3D] #173224
12/30/07 01:26
12/30/07 01:26
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
I had similar issues a while back and still do when I go into A7 occaisionslly and the only way I have ever found to sort the prob is to rebuild the entire level from scratch under a new name though sometimes 'save as' has also helped get past this point.

In short, I think the project files are corrupted by an initial mistake or your script is seriosly in error somewhere.

Then again, are you using templates or not? if so, you could have 'includes' in the wrong order.

Page 2 of 4 1 2 3 4

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1