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But as the saying goes "You can't teach an old dog new tricks" or "Old habits are hard to break"...




Sorry but you aren´t an old dog, are you So the first one doesn´t count. The second one maybe, but it only says that it is hard and not impossible. It is the wrong attitude for game developement. Computers are developing vey fast and so are gameengines doing. So you should always be open to learn something new. If you don´t want that, stick with an old engineversion and develope you projects with that version. It isn´t a problem but you can newer reach the quality of those using a modern gameengine with good artworks and great programmingknowledge. And as most are going with the newest versions, the community support for the older will get less and less as the distance between the versions rises.

I think this:
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Do you want to see more forums for C/C++/Delphi? Sure this would give clear oversight, but also presents extra moderator work.





was meant as an example why there shouldn´t be that many forums. But I don´t think that the moderator work is the problem but more that there will be nearly no activity on the different boards and as Firoball says, that you will lose the overview even more.

If you need some help with converting, than just post it in the right forumsection and you will get some.