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2 or more mapping channels #173625
12/18/07 18:09
12/18/07 18:09
Joined: Jun 2004
Posts: 62
O
Oberon3d Offline OP
Junior Member
Oberon3d  Offline OP
Junior Member
O

Joined: Jun 2004
Posts: 62
Hi.

Is it possible to create a model with two different mapping channels?...

Different skins would have different mapping...The same polygon would have two different mapping coordinates for different skins... UV1 and UV2

This would allow using shaders to blend two textures at differnt sizes to avoid tiling.

That is what we do at work but I don't seem to be able to do it with GS on my own project.

Cheers

Re: 2 or more mapping channels [Re: Oberon3d] #173626
12/18/07 18:32
12/18/07 18:32
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Contact the user "ventilator", he has a small plugin which does exactly what you need.


no science involved

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