Get some rest, brother!

After pressing the right mouse button, the level should scroll left/right
forward/backward following the mouse movements. So the camera should pan
over the level and not be fixed on the "old" center of the screen.

Zooming and rotating works OK, although I haven't used any of the "fancy"
sinus, cosinus or vec_to_angle stuff in there.
I've been writing programs for over 20 years, but I just can't get my head
around this vector stuff..

Maybe this graphic might help explaining myself?



Last edited by DrGonzo; 12/20/07 20:47.